I had the pleasure of making this asset and many more for Cartoon Network in conjunction with GrumpyFace studios. This “Light Golem” makes its appearance in the “Steven Universe: Save the Light” mobile game. This particular render I did just for fun and is an adjusted model, based on the game asset model.

The design was done by Justin Booth. Modeling, shading, lighting, and texturing was done by me.

Programs used: Maya, Zbrush, UVlayout, HDR Lightstudio, Redshift